QA Wolf
QA Wolf helps engineering teams achieve 80% automated test coverage end-to-end in just four months.
Here's an overview of what you get in the box, whether it's 100 or 100,000 tests.
• Automated end-to-end testing for 80% of the user flows in 4 months. The tests are written in Playwright, an open-source tool (no vendor lock-in; you own the code).
• Test matrix and outline in the AAA framework.
• Unlimited parallel testing on any environment of your choice.
• We host and maintain 100% parallel-run infrastructure.
• Maintenance of flaky and broken test for 24 hours.
• Guaranteed 100% reliable results -- zero flakes.
• Human-verified bugs sent via your messaging app as a bug report.
• CI/CD Integration with your deployment pipelines and issue trackers.
• Access to full-time QA Engineers at QA Wolf 24 hours a day.
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MuukTest
You know that you could be testing more to catch bugs earlier, but QA testing can take a lot of time, effort and resources to do it right. MuukTest can get growing engineering teams up to 95% coverage of end-to-end tests in just 3 months.
Our QA experts create, manage, maintain, and update E2E tests on the MuukTest Platform for your web, API, and mobile apps at record speed. We begin exploratory and negative tests after achieving 100% regression coverage within 8 weeks to uncover bugs and increase coverage. The time you spend on development is reduced by managing your testing frameworks, scripts, libraries and maintenance.
We also proactively identify flaky tests and false test results to ensure the accuracy of your tests. Early and frequent testing allows you to detect errors in the early stages your development lifecycle. This reduces the burden of technical debt later on.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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AccelByte
An advanced identity and access management system designed for developers to foster direct connections with their gamers. This encompasses a suite of services that act as the commercial foundation for a publishing platform or in-game marketplace, handling everything from the product catalog and purchase processes to fulfillment and digital ownership management. The system facilitates cross-platform player data management, enabling the tracking of player progress and attributes seamlessly, regardless of the platform they are using. It also allows for real-time player matchmaking, utilizing various criteria such as scores, skill levels, and latency to create balanced competitions. Furthermore, the system enhances player interactions through features like chat, presence indicators, status updates, friends, and groups, encouraging deeper engagement with elements like leaderboards and achievement systems. Key performance metrics, including Monthly Active Users (MAU), Daily Active Users (DAU), Average Revenue Per User (ARPU), and retention rates, can be monitored through an intuitive dashboard. In addition, custom game telemetry can be analyzed while executing tailored queries for comprehensive analytics, ensuring developers have the insights they need to optimize player experiences. This holistic approach not only drives engagement but also supports continuous improvement of gameplay dynamics.
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